Skip to content

Goal-Setting

May 14, 2015

I had a realization about GMing, at least for me. I work better when I have a definitive plot arc for the players to run through. I like them to know what it is, too. After my previous Juarez games collapsed under their own inertia, I decided to try a clear goal for the party to work towards. This try involved the party retrieving the scattered bits of Osiris. Isis would like to get them back, Set would like her not to. Hilarity will ensue. I managed to get the party rolling without a single quest-giving NPC. Rather they figured it out after finding a deific treasure map on a minion of Set they fought and killed. The pieces were scattered through space and time because the game is Rifts and dimensional travel is almost mandatory.

I would like to pick up once things settle down, but between adjusting to teaching four Adult Studies classes, taking a class so I can teach more classes, and an anticipated move, I lack the spare brainpower to keep the party going at the moment.

Advertisements

From → Uncategorized

2 Comments
  1. It is a good thing to realize. As much as I hear great things about sandbox games, I just can’t figure out how I would run one successfully.

    • I try to base the campaign in a sandbox game off the PCs backgrounds and goals. Of course, this can make managing the game a booger since the PCs can have wildly different goals and sometimes even oppositional goals. It takes more input from the players too.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: